FEATool Multiphysics v1.10
Finite Element Analysis Toolbox
The first step in the modeling process is to create a geometry to define the domain to be simulated. This section describes how a complex geometry can be created in FEATool either by combining geometry primitives such as rectangles, circles, blocks, and polygons, or importing an existing CAD geometry from an STL file.
Geometry mode is the default mode that a new FEATool problem starts in. This mode can also be selected by pressing the mode button or corresponding menu option. While in geometry mode the toolbar buttons represent the geometry objects and operations that are available. The main gui window will also show all present geometry objects and highlight them in red while they are selected. A selection list box will also be present which is used to select geometry object to perform and apply operations on (in 2D geometry objects can also be selected by clicking on them in the main gui window).
In two dimensions rectangles, squares, ellipses, circles, and polygonal geometry object primitives are available. To create a 2D geometry object click on one of the corresponding toolbar buttons
In three dimensions (3D) block, cylinder, and sphere, geometry object primitives are available. To create a 3D geometry object click on one of the corresponding toolbar buttons
In three dimensions geometry objects are created by specifying the corresponding dimensions. Geometry object properties and dimensions can also be edited by using the Inspect/edit selected geometry object option.
The Create Object... option in the Geometry menu also allows for the geometry objects described above, as well as point objects which are used to enforce grid vertices at the specified points during the grid generation process.
Pressing the button will open a dialog box for the selected geometry object where object properties can be edited.
The following operations allow geometry objects to be combined, by using the join, intersection, and subtraction operations, to form more complex geometries. These operations are described in the following
Alternatively to these buttons, the Combine Objects... geometry menu option opens a dialog box where an exact geometry formula can be entered. The syntax uses
+ for join,
- for subtract, and
* for the intersection operation as well as the geometry object labels or tags shown in the geometry object Selection listbox. Geometry object combination operations are applied from left to right according to the given formula. (Take care that the applied operations will create objects that intersect as no operation will be performed if the selected objects do not intersect.)
In the example
R1 - C1 + C2 & P1, circle C1 will first be subtracted from rectangle R1. The intermediate result will be joined with C2, after which it will be intersected with the polygon object P1.
The undo/split button is used to undo a previous join, subtract, intersect, or transformation (move, scale, or rotate) operation and returns the corresponding parent objects.
In addition, the copy and/or transform object button allows one to copy and/or move with linear translation, scale, and rotate a selected geometry object. Movement is specified as a space separated vector of a translation length in each space dimension (can be negative). Scaling, is similarly specified with a vector where a negative value will mirror the object. The rotation angle is specified in degrees (and in 3D the rotation axis must also be selected). Note that the default values will skip an operation (scaling of 1, translation and rotation 0).
Lastly, the delete button completely removes selected geometry objects (Note that undo is unavailable for the delete operation).
Note, that the geometry engine is sometimes not quite robust enough to handle all cases of overlapping boundary faces. Thus it is recommended when subtracting objects to allow for this by creating subtraction objects larger than the desired domain (so that non parallel planes are avoided).
The examples in the tutorial sections give step by step guides how to create different geometries. For example the Thin Plate with Hole model shows how to make a rectangle with a circular corner and Shrink Fitting of an Assembly describes how to create a complex assembly with several subdomains.
Subdomains are defined by either touching but non-intersecting, or completely disconnected geometry objects. Different subdomains can be used to define separate parameters and equation coefficients in different material regions of the model (see for example the heat transfer model Shrink Fitting of an Assembly). One can also deactivate equations in different parts so that different physics modes are active in different regions (see for example the Multiphysics > Flow in Porous Media tutorial model).
Interaction between subdomains occur at the inner boundaries, which by default are prescribed with continuity conditions (homogeneous Neumann). To access boundary specification on inner boundaries, one equation in a subdomain needs to be deactivated (but can later be activated again). The normal for flux boundary conditions on inner boundaries is defined to point from the subdomain with higher number to lower.
Note that if more than one geometry object is present in the final geometry FEATool will split it along all intersecting boundaries which creates subdomains of the decomposed regions, as in the illustration below.
Import and export of CAD geometries is supported through the corresponding Import Geometry and Export Geometry menu options. Geometry export is supported for Gmsh (geo), STL, and Triangle (poly) formats.
ASCII Stereolithography STL file import is supported for both full 3D, and (planar) 2D geometries. A STL file is considered planar if all coordinates of one of the axes are equal (typically the z-coordinates are set equal to zero). Note that 3D geometries can only be imported into 3D models, and 2D geometries into 2D models.
The STL import and export supports multiple solid sections and STL input files. For 2D geometries each solid section is processed as a separate subdomain, while for 3D objects each solid section is processed into separate boundaries. Multiple subdomains in 3D can optionally be separated by using multiple input files (each 3D STL input file corresponds to its own subdomain, while solid sections correspond to boundary faces).
The STL Import Options dialog box allows control over Geometry Repair and Automatic Boundary Detection. The Vertex tolerance allows setting a lower tolerance under which vertices will be deduplicated and coalesced (and implicitly merge and join facets). This allows repairing CAD models which are not water tight, that is have disconnected holes or regions in them (making them unsuitable for meshing and simulation).
In 3D Automatic Boundary Detection allows for automatic splitting into boundaries as an alternative to manually defining solid boundary regions in the STL file. The Facet grouping tolerance specifies an upper limit for differences in the facet normals vectors to collect into groups. Max facets to merge is an integer specifying the maximum number of facets in groups for which to merge together to new boundaries (default 1 only merging ungrouped facets).
For 3D STL import best practice is to have the geometry pre-processed into separate boundaries and subdomains (by splitting the boundaries into solid sections and subdomains into files). It is also recommended that all facet edges are simply connected without overlaps. If the import process fails, try using CAD format repair in a dedicated external software prior to import. Correct and incorrect facet configurations is illustrated in the image below.
Examples utilizing CAD geometry import functionality are available as the Structural Mechanics > Deformation of a Spanner, and Multiphysics > Resistive Heating in a Tungsten Filament in the Model Examples and Tutorials menu. Manual command line interface CLI usage is also possible directly with the impexp_stl function allowing for tuning of import parameters.
The following functions can be used on the command line to programmatically generate and modify objects and geometries.
|copy_geometry_object||Create copy of geometry object|
|geom_add_gobj||Add geometry object to geom or fea struct|
|geom_analyze||Analyze and decompose geometry|
|geom_apply_formula||Apply formula to geometry objects|
|geom_apply_transformation||Apply transformation to geometry objects|
|gobj_block||Create a 3D block|
|gobj_circle||Create a circle in 2D|
|gobj_cylinder||Create a cylinder in 3D|
|gobj_ellipse||Create an ellipse in 2D|
|gobj_grid||Create a geometry object from grid|
|gobj_line||Create a 1D line|
|gobj_naca||Create a NACA 4-series wing profile|
|gobj_point||Create a point|
|gobj_polygon||Create a 2D polygon|
|gobj_rectangle||Create a 2D rectangle|
|gobj_sphere||Create a 3D sphere|
|impexp_stl||STL geometry import and export|
|plotgeom||Plot and visualize geometry|